Employees from Sony Liverpool looking at your work isn’t an opportunity you get every week, and there were definite benefits to showing them my Advanced Rendering Techniques work. They suggested some improvements to my work, which wouldn’t take too long to implement, and would help to make my overall scene more realistic.
The improvement suggested to me which I will most likely use was to change the way in which I created the floor. At the moment, the floor of my scene is a normal-mapped plane, baked down from some slabs i created in Maya, and a tiled detail map. While this is moderately successful, it has been suggested to me that a better way to create the flooring would be to make a tiling texture using ZBrush. I have looked into some ZBrush tiling texture tutorials, and it does not seem like this would take a large amount of my time, for a large improvement to the look of my scene.
Having people with industry experience looking at my work has helped to give me more of an idea of what is expected of an artist working on a game. While I know I need to improve, it is confidence-boosting to hear from industry professionals that my work isn’t too far away from being good enough to present to a company.