I will need to use various methods to show off my work to potential employers, in my hunt for a job in the games industry. One of the most important things to consider when showing people my work is the style in which it will be shown. As a games artist, it is imperative that I am able to show my work in real-time, and a good way to do this is via the use of a showreel.
Not all the work I plan to apply for jobs with is finished yet, however, I have created a plan for my showreel, to give an outline of what it will eventually look like. It is also a good thing to look at myself, in order to see how much work I have left to do before my showreel is completed, so that I can plan my work over the next few months accordingly.
As most of my work is organic prop or character modelling, I will be showing my work mostly through the use of turntables, which are easy to set up using the Marmoset Toolbag, and show each model from all angles.
Another thing to consider in the promotion of my work is how it will be displayed on my portfolio website. This is especially important for me, as through my research I have found out that many character and prop artists prefer this approach to self-promotion rather than the use of a showreel. I have developed a presentation sheet for displaying my work, shown below. I kept the colours of this very neutral, as this way I can use the same sheet to show any model I want to, without having to change the colours. This uniform presentation will hopefully help to give an air of professionalism to the work I show.
During the next four months, the rest of the work required for my showreel will be completed, and I will create presentation sheets for any models I think should be shown in detail. I may also create separate turntable videos for some of these, to be presented alongside the presentation sheets. I will complete my website, and upload my work for presentation on there, ready to be sent to potential employers.
Once my showreel is nearing completion, I will begin to search for job vacancies in appropriate areas of work. I will use websites such as gamesindustry.biz, alongside the websites of games companies, to find such vacancies. This will include any junior 3D artist roles I find, plus any other 3D artist job I believe that I am capable of doing.
Another route to finding myself a job will be via networking. Over the next few months I aim to use modelling forums and LinkedIn much more than I have done in the past, in order to make more contacts within the games industry. In the long run, this will help my chances of finding a place in the games industry.






